

Place the magic basket on the X and Marceline’s axe-base on the tree. Read the vampire book! Use BMO on Marceline to gently wake her up by clicking on the correct order of notes.įor the axe-base, you give her Hambo the ugly teddyįor the anvil, you give her the strawberry. Use the ball on the hoop and the door will open. Give the unlumpied warrior the sword and he will give you a book on vampiresĬombine the onion and the slingshot (kettie) and fire it at the poor mountain who will cry tears of magic rocks. Trick the lumpy warrior to sit on the antidote Go inside the Tree Fort and eat the spinach, you can now pull the sword from the stone just right of the entrance door Do the same for the strawberry and the spinach. Plant the onion seed in the garden, get some very magic water from the well and water it to get an onion. The giant octopus is now sleeping so you can take the spinach seed on the deck Mix the fish with the somniferous and throw it on the corner which has red dashes on it. Speak to the Lumpy by the tree and give him the fixed painting. Plonk the lumpy tire on the lumpy car and go see the lumpy hermit. Mix the beauty powder with your water and throw it on her. Go back to the Toad and give him the password. Decorpse the poor broken sweet and speak to him. Speak to Starchy and he will tell you who needs to be resurrected to get the password. Speak to the frog, speak to Princess Bubblegum and go to the grave yard. Carry on right and put the ‘truth’ powder on the frog. Go to Princess Bubblegum and give her the golden doughnut. Talk to the salesman and swap your gem for his briefcase (which has a Hambo in it) Go back to the worm and right to the salesman. Combine the broom and the atomic propeller to make a ride the witch cannot resist. Go through the gate to where the witch is. Turn them or whatever is needed, put them back and then use the gold key on the locked gate Open the blue paper (that you got from the cemetery) and note how they have to be placed. Speak to the poor worm and give him Finn’s sleeping bag. Ask her about her problem and take the Beauty Powder, the Truth Powder and the red can of ‘somniferous’ The door next to the bookcase is now open. Go back to the front door and place the red book in the magic bookcase. The hat sorts out his sun problem and he is so happy he poops a ball for you. Look carefully at the carpet and place each of them on the relevant letter. Inside the castle is a Doughnut, Icecream and Muffin. She will give you two very easy math problems to open the door. Go back to the castle and speak to the left side Guardian. Hanging the ‘skull’ picture on the tree will make him happy enough to fix your damaged picture Go back to the castle, go left and speak to Garcia. Pick up the red book and the blue clue paper. Speak to the nutty Duke and give him the brawny arm. Go up the steps and use the bow and arrow on the bucket that is hanging above the well. Go back to the sitting room then up to Finn’s room. Use stool under the ‘brawny arm’, jump on it so you can reach the arm. Pick up atomic propeller, ‘skull’ picture, iron man’s glove and stool. Take the recharged BMO, the broom, the broken picture (the number of each of the numbers is important but the numbers themselves are not)
GAME FRONTEND TIME GAL CODE
Pick up paper on left side of tree for the entrance code Speak to the sad elephant to find out her problem and take the blobby wheel from the front of her trailer
